Server War Planner

Organize alliances on the map · Drag tokens · Export your strategy

💡 How to Use the Planner

1. Add tokens with each alliance name — green allied, red enemy, yellow neutral
2. Drag tokens to the map based on their real or planned position
3. Use the clock to coordinate in notes — "TW7 attacks at 12"
4. Select Attacker or Defender to see the correct colors
5. Press 🔗 Copy link to share on Discord or WhatsApp
6. Export downloads PNG · ↩ Undo or Ctrl+Z reverts changes
Next War — Saturday
--d --h --m --s
Server Mode
Your server attacks the capital this Saturday
Allied
Enemy
Neutral
Tap a token to edit it
📖 Learn more about Server War →

🏛️ Capital & Turrets — Key Mechanics

The planner map reflects the real combat structure. The central hexagon is Capital territory — inside it shields cannot be used, making this zone an open battlefield.

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Turret 1

Position: 6-7 on the clock. When occupied, automatically attacks the enemy Capital eliminating 1% of garrison soldiers at intervals.

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Turret 2

Position: 10-11 on the clock. Same mechanic — key to draining enemy Capital garrison.

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Turret 3

Position: 3 on the clock. Controlling all 3 turrets simultaneously is the winning strategy.

📋 Capital Combat Rules

🎯 Strategies by Role

⚔️ Attacker Strategy

  • At 00:30 the strongest alliances teleport to the enemy server to destroy bases — weaker players wait
  • At 12:00 all forces focus on the 3 turrets — taking all 3 first automatically drains the Capital
  • Coordinate using the map clock — "we attack Turret 2 at 11, cover the 3"
  • Send support alliances to block defender reinforcements outside the hexagon
  • Once turrets are taken, focus everything on the Capital to reach 100%

🛡️ Defender Strategy

  • Days before Saturday: move alliance bases around the Capital to block space from the enemy
  • Place farm accounts with shields outside the hexagon to block access routes
  • Move Alliance Centers to occupy space and hinder enemy teleportation inside the territory
  • Keep the 10 garrison slots of the Capital and turrets filled with your best troops
  • Remember: inside the hexagon there are no shields — protect weaker bases by moving them outside

🕐 How to Use the Clock System

The planner clock replicates the time reference players use to coordinate attacks. Instead of "attack from the left", say "attack at 9" — everyone knows exactly where.

12Direct North
3Right Flank
6Direct South
9Left Flank